New Officers

Due to Xaviorlight and Goddess taking some game time off, we’ve expanded our officer’s ranks.  Any guild enquires can now be made to Nenni, Azragarn, Hogunn and Silveraxe.


New Raid Guides

Two new raid guides well worth looking at –

Conclave of the Wind

Baradin Hold


– Hogunn


4.0.6a update

http://blue.mmo-champion.com/topic/149669/public-test-realm-patch-406-notes-updated-jan-12

Here are the latest notes. There are lots of changes to professions, raids, dungeons and classes. Please review and make sure you know what your loosing and gaining come patch day. Expected release day is 01/02/2011


A simple flowchart for 5man and raids

How to do your job

Follow the flow chart and live


Cataclysm Quartermaster Locations

Baradin’s Wardens

Quartermaster Name: Quartermaster Brazie
Location: Inside Tol Barad battleground, at Baradin Base Camp. Coords – 72,63

Gilneas
Quartermaster Name: Lord Candren
Location: In Stormwind, next to Flight Master ramp. Next to him is the Stormwind quartermaster too.

Guardians of Hyjal
Quartermaster Name: Provisioner Whitecloud
Location: He is in Mount Hyjal, in Nordrassil’s inn. Coords – 62,23

Ramkahen
Quartermaster Name: Blacksmith Abasi
Location: You can find it in Uldum in Ramkahen, somewhere on the east of that camp. Coords -54,33

The Earthen Ring
Quartermaster Name: Provision Arok
Location: He is in Silver Tide Hollow (the cave), in Vashj’ir. Coords 49,42

Therazane
Quartermaster Name: D’Lom the Collector
Location: Is one of those rock giants at Therazane’s Throne in Deepholm. Coords – 59,16

Wildhammer Clan
Quartermaster Name: Craw MacGraw
Location: He is in Thundermar, Twilight Highlands. Coords – 48,30



Cataclysm Shoulder & Head Enchants

Shoulder Enchants
Require Therazane reputation.
Available at Honored reputation:

Available at Exalted reputation:

Helm Enchants
Available at Revered reputation with their respective factions.


The changes they are coming *Final* (long post)

General

  • Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
  • Many rare creatures that went into hiding upon Deathwing’s emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!

Dungeons & Raids

  • Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.

Blackrock Caverns

  • Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.

Grim Batol

  • Faceless Corruptors now move 10% more slowly.
  • Players may still use spell and abilities while afflicted by Forgemaster Throngus’s Impaling Slam.
  • Valiona’s Devouring Flame damage has been reduced by 20%.

Halls of Origination

  • The duration of the Flame Wardens’ Raging Inferno has been reduced by 80%.
  • Anraphet’s Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
  • Earthrager Ptah’s Flame Bolt now deals more damage per second on Heroic difficulty.
  • Setesh seeks a portal every 25 seconds, up from 20.

Lost City of the Tol’vir

  • Lockmaw no longer tolerates fighting in his treasure room.

Shadowfang Keep

  • Baron Ashbury
    • Sadly, in his hubris he has forgotten how to Mend Rotten Flesh.
  • Lord Walden
    • Conjure Poisonous Mixture now deals more initial damage.
    • Frost Mixture is now area-of-effect damage.
    • Toxic Catalyst now deals less damage over time.

The Stonecore

  • Stonecore Earthshapers’ Dust Storm does slightly less damage.
  • Corborus
    • The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.
    • The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.
  • High Priestess Azil
    • She grew! She’s now 175% the size of a human, up from 125%.
    • Gravity Wells should kill Devout Followers more quickly.
    • The cast time of Force Grip is now 1.5 seconds, up from 1.
    • The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects.
  • Slabhide
    • The ground phase lasts longer and has fewer stalactites.
  • Ozruk
    • There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter.
    • The cast time of Shatter has been increased to 3 seconds, up from 2.5.
    • Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.
  • Bug Fixes
    • Fixed a bug that made Ozruk’s Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.

Throne of the Tides

  • The damage done by Lady Naz’jatar’s Shock Blast and Naz’jar Tempest Witch Chain Lightning has been reduced.
  • Tainted Sentries Swell damage has been reduced.
  • The damage of Blight of Ozumat has been reduced by 25% per stack.

The Vortex Pinnacle

  • Creatures
    • Desperate Speed cast by Temple Adepts has had its duration reduced significantly.
  • Altairus
    • The visual effects in this encounter have been adjusted to make the wind direction easier to read.
    • Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
  • Asaad
    • Skyfall Stars are now summoned to help him defeat players.
    • Static Cling has had its cast time increased to 1.25 seconds, up from 1.
  • Grand Vizier Ertan
    • His health has been reduced slightly.
    • He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.
  • Bug Fixes
    • Fixed a bug that made Ozruk’s Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.

PvP
Tol Barad

  • Players will now be teleported out of the Tol Barad micro dungeons 15 minutes before the beginning of the next battle.

Classes
Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Necrotic Strike’s absorption effect is now reduced by the target’s resilience. In addition, its debuff duration has been reduced to 10 seconds, down from 15.
  • The spell hit bonus previously given by Virulence (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.

Blood

  • Bone Shield now has 4 charges, up from 3.
  • If Death Strike is used while a Blood Shield is already active, the new absorb will stack with the old one instead of replacing it.
  • Scarlet Fever now applies via Blood Plague, rather than Blood Boil.

Frost

  • Chilblains now also causes Chains of Ice to root the target for 1.5/3 seconds.
  • Hungering Cold now has a PvP duration of 8 seconds.

Unholy

  • Blightcaller (Mastery) has been redesigned and renamed Dreadblade. It increases all Shadow damage by 2.5% per point of mastery.
  • Death’s Advance (new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.
  • Sudden Doom is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
  • Virulence has been redesigned. It now grants 10/20/30% additional disease damage.

Glyphs

  • Glyph of Dark Succor (new talent) raise the minimum healing done by Death Strike from 7% to 20% of maximum health, but only while in Unholy or Frost Presence.

Runeforging

  • Swordbreaking and Swordshattering now reduce disarm duration by 60%, up from 50%.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Entangling Roots now has a PvP duration of 8 seconds.
  • Hibernate now has a PvP duration of 8 seconds.
  • Moonfire mana cost has been reduced from 18% to 9%.
  • Nature’s Grasp now has a PvP duration of 8 seconds.
  • Prowl is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.
  • Skull Bash’s lockout time has been reduced to 4 seconds, down from 5.
  • Soothe is now instant cast, down from 1.5 seconds.
  • Worgen and troll druids now have new art for Swift Flight Form.

Balance

  • Sunfire mana cost has been reduced from 18% to 9%.
  • Total Eclipse (Mastery) benefit from mastery increased by approximately 33%.

Feral

  • Infected Wounds now has a PvP duration of 8 seconds.

Restoration

  • Empowered Touch now also affects Regrowth. In addition, after Tree of Life is no longer active, this talent will only refresh the most recently cast or refreshed Lifebloom, and will not refresh other copies of Lifebloom.
  • Natural Shapeshifter has been reduced to a 3/6-second increase to Tree of Life’s duration, down from 5/10.
  • Symbiosis (Mastery) benefit from mastery increased by approximately 16%.
  • Tree of Life no longer grants immunity to Polymorph. In addition, its duration has been reduced to 25 seconds, down from 30.
  • Wild Growth healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10.

Glyphs

  • Glyph of Entangling Roots redesigned. It now reduces the cast time of Entangling Roots by 0.2 seconds, rather than making it instant cast.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Cobra shot cast time is now affected by haste.
  • Concussive Shot duration has been increased to 6 seconds, up from 4.
  • Freezing Trap now has a PvP duration of 8 seconds.
  • Master’s Call now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
  • Steady Shot cast time is now affected by haste.
  • Wing Clip now has a PvP duration of 8 seconds.

Marksmanship

  • Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.

Survival

  • Black Arrow damage has been reduced by 25%.
  • Explosive Shot damage has been reduced by 25%.
  • Hunter vs. Wild has been increased to 5/10/15% Stamina, up from 4/8/12%.
  • Serpent Spread can now only affect up to 4 targets per Multi-Shot, down from unlimited.

Glyphs

  • Glyph of Concussive Shot redesigned. It now limits the maximum run speed of the target while Concussive Shot is active.

Bug Fixes

  • Cobra Shot now properly increases the duration of the Serpent Spread Serpent Sting.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Arcane Barrage mana cost has been reduced by 8%.
  • Arcane Blast mana cost has been reduced by 12%.
  • Counterspell lockout duration reduced to 7 seconds, down from 8.
  • Fireball mana cost has been reduced by 25%.
  • Polymorph now has a PvP duration of 8 seconds.
  • Ring of Frost: Radius shrunk to 8 yards, and inner “safe” radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning. In addition, Ring of Frost now has a PvP duration of 8 seconds.
  • When a mage uses the Invisibility spell, it will now also cause their pet Water Elemental to become invisible.

Arcane

  • Slow now has a PvP duration of 8 seconds.

Fire

  • Firestarter now allows the mage to cast Scorch while moving (regardless of which armor spell is used), and no longer eliminates Molten Armor’s critical strike chance reduction.
  • Flashburn (Mastery) benefit per mastery has been increased by 12%.
  • Living Bomb mana cost has been reduced by 22%.

Frost

  • Deep Freeze damage done has been reduced by 20%.
  • Fingers of Frost can no longer be dispelled and now also increases Ice Lance damage by 15%.
  • Frost Specialization now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base Frostbolt damage by 15%.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Forbearance
    • The duration has been lowered to 1 minute, down from 2.
    • Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin.
    • This was an old design from when Divine Protection caused Forbearance and the paladin didn’t want to prevent a tank from using their defensive cooldown.
    • Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light).
    • Since only Divine Shield, Lay on Hands and Hand of Protection cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
  • Holy Wrath no longer counts nearby critters when dividing damage among its targets.
  • Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar’s Verdict) can now trigger this seal.

Holy

  • Protector of the Innocent heals for 30% less.

Protection

  • Vindication no longer allows Hammer of Justice to interrupt stun-immune targets. With Rebuke baseline, this functionality is no longer necessary.

Retribution

  • Act of Sacrifice will no longer cause Cleanse to remove movement impairing effects from vehicles the paladin is riding.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Mind Control now has a PvP duration of 8 seconds.
  • Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear’s damage has been increased by roughly 15%.
  • Prayer of Healing effectiveness has been reduced by 15%.

Discipline

  • Divine Aegis: Critical effects from Prayer of Healing now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
  • In addition to Strength of Soul’s existing effects, when Power Word: Shield is placed on oneself, the priest becomes immune to silence, interrupt, and dispel effects for 2/4 seconds.

Holy

  • Chakra
    • Binding Heal and Holy Word: Serenity now refresh the duration of Renew on the target, in addition to the other direct heals.
    • Binding Heal, Flash Heal, Greater Heal can now trigger Chakra: Serenity.
    • Mind Spike can now trigger Chakra: Chastise.
  • Circle of Healing effectiveness has been increased by 30%.
  • Guardian Spirit: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.

Shadow

  • Shadow Orbs benefit from mastery has been increased by approximately 16%.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Blind now has a PvP duration of 8 seconds.
  • Crippling Poison now has a PvP duration of 8 seconds.
  • Sap now has a PvP duration of 8 seconds.
  • Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.

Assassination

  • Deadly Momentum critical strike bonus now lasts for 15 seconds, up from 10.

Combat

  • Main Gauche (Mastery) now provides a chance to deal an attack for 100% of main-hand damage. This attack can trigger Combat Potency.
  • Restless Blades now also reduces the cooldown of Redirect.
  • Vitality now increases attack power by 25%, up from 20%.

Subtlety

  • Executioner (Mastery) has been increased from 2% to 2.5% per point.
  • Find Weakness now grants 35/70% armor reduction, up from 25/50%.
  • Preparation no longer resets the cooldown of Evasion.
  • Sanguinary Vein now gives a rogue a 50/100% chance for their own Bleed effects to not break their Gouge.
  • Shadowstep’s cooldown has been increased to 24 seconds, up from 20 seconds.
  • Sinister Calling now grants 30% Agility, up from 25%, and increases Backstab and Hemorrhage damage by an additional 40%, up from 25%.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Chain Heal’s effectiveness has been increased by approximately 10%.
  • Hex now has a PvP duration of 8 seconds.
  • Purge now dispels a single effect instead of two.
  • Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.

Elemental Combat

  • Earthquake damage has been increased by approximately 10%.

Enhancement

  • Flametongue Weapon damage now scales from attack power instead of spell power (for Enhancement shaman only).
  • Purge no longer has its mana cost reduced by Mental Quickness.

Restoration

  • Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.
  • Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.
  • Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.
  • Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman’s Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
  • Demon Armor and Fel Armor no longer cost mana and last until canceled.
  • Fear now has a PvP duration of 8 seconds.
  • Fel Armor now increases the warlock’s maximum mana by 10% instead of regenerating health.
  • Seduction (Succubus) now has a PvP duration of 8 seconds.

Affliction

  • Unstable Affliction’s silence effect has been reduced to 4 seconds, down from 5.

Demonology

  • Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
  • Felstorm (Felguard) damage has been reduced by 20%.
  • Immolation Aura damage has been reduced by roughly 30%.
  • Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
  • Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.

Destruction

  • Burning Embers damage has been reduced by 15%.
  • Fiery Apocalypse (Mastery) benefit from mastery increased by approximately 8%.
  • Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Hamstring now has a PvP duration of 8 seconds.
  • Inner Rage has been redesigned. It now reduces the cooldown on Heroic Strike and Cleave by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during Deadly Calm. This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
  • Slam cast time is now affected by haste.

Fury

  • Bloodthirst damage has been increased by approximately 30%.
  • Raging Blow weapon damage percent (at level 80+) has been increased from 110% to 145%.

Protection

  • Charge’s stun continues to not trigger diminishing returns for Protection warriors who have the Warbringer talent.

Professions

  • Find Herbs, Fish, and Minerals are no longer canceled upon entering an Arena or rated Battleground.
  • A socket has been added to all crafted epic armor pieces that did not already have one.

Alchemy

  • Alchemist’s Stones for Agility, Strength, and Intellect have been added.
  • The number of herbs required to create flasks has been reduced, while the Volatile Life needed has been increased slightly.
  • The drops from Tiny Treasure Chests have been improved slightly.

Archaeology

  • Archaeology finds now grant a guaranteed skill point up to 50 skill, and then no longer grant skill gains, as opposed to granting up to 100 skill very slowly.

Engineering

  • The Electrified Ether recipe now creates 2 to 3 Electrified Ether instead of 1.
  • The Heat-Treated Spinning Lure buff duration has been increased to 20 minutes, up from 5. In addition, the recipe now creates 2 at a time.
  • Synapse Springs now increase Agility, Strength, or Intellect (whichever is highest for the character).
  • Volatile Air now has an increased chance of dropping from rich mining nodes and Pyrite.

Jewelcrafting

  • Vivid Dream Emerald (new gem) provides resilience/spell penetration and can be purchased for 3 Illustrious Tokens.

Leatherworking

  • The 500 to 510 skill-up range for Leatherworking has been improved.

Tailoring

  • Darkglow Embroidery (Rank 2) now increases Spirit instead of restoring a flat amount of mana.

Items

  • Left Eye of Rajh: Chance of triggering increased.
  • The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%.
  • The PvP hunter 4-piece set bonus has been increased to 10% Focus regeneration, up from 5%.
  • The PvP warlock 4-piece set bonus has been redesigned. It now reduces the cooldown of Death Coil by 30 seconds.
  • The PvP warrior 4-piece set bonus has been redesigned. It now reduces disarm duration by 60% (does not stack with any Weapon Chains).
  • PvP trinkets will now clear disarm and silence effects.
  • Right Eye of Rajh: Chance of triggering increased.
  • Weapon Chains now reduce disarm duration by 60%, up from 50%.

Quests & Creatures
Tol Barad Peninsula

  • Spawn rates at Rustberg Village have been increased.

” You stood in WHAT?!”

We spend most of our playing lives avoiding anything that appears on the ground but since cataclysm alot has changed.  Here is really useful list of things that are OK to stand in during an instance/raid.

A must read.

Thanks,

Dexthorn


Guru’s Gambit…

Our resident WOW Guru –  Azragarn’s views on the most current and interesting goings on in-game that are designed to give you added advantage…

 

How to be a Resto Shammie –

http://www.mmo-champion.com/threads/817170-Restoration-Shaman-in-Cataclysm

 

Hotfix for Guild Achievements –

http://blue.mmo-champion.com/topic/149383/guild-flask-and-cauldron-hotfixes

 

And finally an interesting little tidbit on what we can expect in the future of gaming –

 

regards,

Azragarn


Class List of Builds & Stat Priorities

Hi All, I have been finding all the basic stats and the best specs (most used and documented) for classes as listed. The stats are listed in the order of priority and where I could the % you need.

More data will be added as I find them.

Death Knight

Blood Stats – http://www.wowhead.com/talent#jcGr0sMruszG0oZ0b:so0zakz (Two spare points: put them in Abomination’s Might, BCB, Virulence or Crimson Scourge. Most endgame raid tanks think Crimson Scourge is a waste of points)

Melee Hit 8%

Spell Hit 11-13%

Strength

Expertise (26 Expertise Skill is the Expertise Cap) reduces the chance a target will dodge/parry your attacks

Reforge for Mastery, unless you need to reforge for hit/expertise (threat)

Frost DPS – http://www.wowhead.com/talent#jbGZMIMMfuRzfz0h

Dual Wield
StrengthHit to cap 8% >= Expertise to cap (26) > MasteryCritHasteAgilityHit to spell cap 17% without talents

Two Hand
StrengthHit to cap 8%>= Expertise to cap (26) > HasteMasteryCritAgilityHit to spell cap 17% without talents

On both setups with talents you will need to add about 13% spell hit

Unholy DPS – http://www.wowhead.com/talent#jbGZZcucdfsodfo: (2h) http://www.wowhead.com/talent#jbuZ0hZcucdfsodfo (Dual Wield)

StrengthHit 8% > HasteCrit >= Expertise (26-27) > MasteryAgility

Druid

Feral Cat – http://www.wowhead.com/talent#0ZfoGfRzrdbfzMcz:fzMifwMm0

Agility > Strength > Mastery > Hit (961/8%) > Crit > Haste > AP

Feral Bear –  http://www.wowhead.com/talent#0ZfMGfRubdrck0c:qr0i0zM0m (may need some tweaking)

Agility > Strength > Mastery > Hit (961/8%) > Crit > Haste > AP

Here is a little on why certain stats are better for feral druid

Str 2 AP (Strictly inferior to Agi, however, it looks like we’ll still use Str on tank jewellery.)

Agi 2 AP while in Cat or Bear Form, 1% Physical Crit per 324.85, 1% Dodge (pre-DR) per 243.58281085

Sta 10 Health

Int 15 Mana, 1% Spell Crit per 648.91

Spr Useless to a Feral

Balance – http://wowtal.com/#k=vsT_dClN6.a8t.druid.kDHNXB

Int > haste (24.22% or 3102) = hit (17%) = Spirit > crit >= mastery

Resto – http://www.wowhead.com/talent#0hbhZMZMfzIbzruouo:VocbVmczm

Int > Spirit > haste (5% or 932) > crit >= mastery

Hunters

Beast Mastery – http://www.wowhead.com/talent#cfGffkGdRRor:Vzs0cRz0M

Agility > Hit (8% / 961) > Attack Power > Crit > Mastery > Haste (32% on top of talents)

Survival – http://www.wowhead.com/talent#cZfMMZcrhcMhrRsd:RsVVR0Mz0

Agility > Hit (8%/961) > Crit > Haste (32% on top of talents) > Mastery

Marksman – http://www.wowhead.com/talent#ccbZfMG0GRruboG:VszVR0Mz0

Hit (8%) > Agility > AP > Crit > Haste (this list is out of date, working on new one but should be about the same)

Mage

Frost – http://wowtal.com/#k=RBkn_LFO.a67.mage.RwD8MO (minor and major glyphs can be rotated but the prime ones are considered best for all situations)

Spell hit (17% total) > Crit > Haste > Mastery

Fire – http://www.wowhead.com/talent#o0hZfchrkbRRsfoc:oczaMRm0M

Intellect > Haste (to cap 12.5% or 646) > Hit (17% / 1742) > Spell Power > Crit > Mastery then start building haste again.

Arcane – http://www.wowhead.com/talent#oGIrrRGRMRRob:0soM0am0M

Intellect > Spell Hit (17%) > Crit > Haste > Mastery

Paladin

Retribution – http://www.wowhead.com/talent#sbhMZMZfbGsdkszfz:0RzqmRMzm

Hit > Crit > Expertise > Str > AP > Haste > Mastery

Holy – http://www.wowhead.com/talent#scIbdrduzfdhbZ0b:VcmarqcMV

Intellect > Spell power > Haste > Spell Crit > Mastery > Spirit (almost useless)

Protection – http://www.wowhead.com/talent#sZGMhfRddRMucbh:oskqfmmMz (best all round)

Strength (increase AP, Parry, Dodge) > Stam > Agility > Hit (8% / 961) > Expertise (26 / 781) > Mastery

Priest

Discipline – http://www.wowhead.com/talent#bfGorRsrsRMoMh:qmcrVdzcM

Intellect > Spirit > balance all other stats

Holy – http://www.wowhead.com/talent#bfh0bZfhrrRkbkMdo:oaV0qzMcz

Intellect > Spirit > Haste (12.5%) > Mastery

Shadow – http://www.wowhead.com/talent#bcGkZZG0GdMzrdbfo:RkMVbMMVz

Intellect / Spell power> Haste > Crit > Mastery > Spirit (once again work in progress not enough lvl 85 priests submitting stats)

Rogue

Combat – http://www.wowhead.com/talent#ffcbZfGcfoc0RGo:os0zdbmVc

Agility > Hit (6% off gear) > Expertise > Haste > Spell Hit > Crit > Mastery

Assassination – http://www.wowhead.com/talent#fcIfzsMdoGo0bZbhc:qRVdrbmVc

Agility > Hit (8%) > Spell Hit (17%) > Mastery > Haste > Expertise > Crit

Subtlety  – http://www.wowhead.com/talent#fMhfZZfGsfdk0Rho:mazbsfVcm

Unknown setup, PVP build not much data

Shaman

Enhancement – http://www.wowhead.com/talent#hhhMbZffG0s0hRGo:kqRobMzMm

Hit (under spell cap 17%) > Expertise (under cap of 26) > Agility > Mastery > Crit >= Haste > Hit > Intellect = Strength > Spell Power

Resto – http://www.wowhead.com/talent#hhZbhMZcGbMsdfoGo:dbs0VoMzm

Intellect > Spirit > Haste (to soft cap 967) > Crit (25% inc raid) > Mastery > Haste (to hard cap 3250)

Elemental – http://www.wowhead.com/talent#hGGMGRfkzGobhM:0omqorzMm

Hit (to 17% Spell 8% melee) > Spirit > Intellect > Haste > Mastery > Crit

Warlock

Destruction – http://www.wowhead.com/talent#IbGZcZIrbfRbsodo:zV0bqdMzo

Intellect > Hit (17% / 1742) > Crit > Haste (950) > Mastery

Affliction – http://www.wowhead.com/talent#IrGr0hsGcdzZfMb:sMcbVoMzo

Intellect > Hit (17% / 1742) > Crit > Haste (950) > Mastery

Demonology – http://wowtal.com/#k=-AL79AF4.a8t.warlock.-m8dEB

Intellect > Hit (17%) > Haste > Crit > Mastery

Warrior

Arms – http://www.wowhead.com/talent#LGbffRMRurk0bZr:MRc0Rc0zk

Strength > Hit (8% / 961) > Expertise (26 / 792) > Crit.  Remember, unlike with Fury, any rating above either of these caps is 100% wasted so reforge if this happens

Fury – http://www.wowhead.com/talent#LG0cZcrdsszkMfbob:kzmcV00zk

Strength > Hit (8%) > Crit > Expertise (26 points) > Haste > Mastery

Protection – http://www.wowhead.com/talent#LGocZ0oZffudRRozbu:o0Vczq0kz

As we know warriors are special ppl, they have 2 sets of stats priority depending on your goal as a tank. This make them the hardest to gear and do numbers for. So don’t shoot the messenger I just did the numbers and research

Survival Stat Priority:

Stamina > Mastery > Parry > Dodge

Stamina is still your best stat, but not to the extent of sacrificing everything else as was the case in WotLK. Conserving healer mana is a very real concern now. Mastery is your best stat for smoothing out incoming physical damage, and also increases rage generation through blocks. Parry provides the same avoidance level as Dodge now, but also procs the Hold the Line talent. Dodge will become more valuable as gear ratings climb higher to reduce diminishing returns losses from over-stacking the other stats.

Threat Stat Priority:

Expertise > Hit > Strength > Crit

In a real-world situation nothing beats Expertise for producing consistent threat output. A string of parries against a fresh mob is what gets DPS killed. Hit provides similar benefits to Expertise once you defeat a target’s dodge chance, and is of particular importance when using interrupts (since targets cannot parry or dodge while casting). Strength and crit, while not specifically bad for tank threat, are never worth gearing for.

Regards

Azragarn