Class List of Builds & Stat Priorities

Hi All, I have been finding all the basic stats and the best specs (most used and documented) for classes as listed. The stats are listed in the order of priority and where I could the % you need.

More data will be added as I find them.

Death Knight

Blood Stats – http://www.wowhead.com/talent#jcGr0sMruszG0oZ0b:so0zakz (Two spare points: put them in Abomination’s Might, BCB, Virulence or Crimson Scourge. Most endgame raid tanks think Crimson Scourge is a waste of points)

Melee Hit 8%

Spell Hit 11-13%

Strength

Expertise (26 Expertise Skill is the Expertise Cap) reduces the chance a target will dodge/parry your attacks

Reforge for Mastery, unless you need to reforge for hit/expertise (threat)

Frost DPS – http://www.wowhead.com/talent#jbGZMIMMfuRzfz0h

Dual Wield
StrengthHit to cap 8% >= Expertise to cap (26) > MasteryCritHasteAgilityHit to spell cap 17% without talents

Two Hand
StrengthHit to cap 8%>= Expertise to cap (26) > HasteMasteryCritAgilityHit to spell cap 17% without talents

On both setups with talents you will need to add about 13% spell hit

Unholy DPS – http://www.wowhead.com/talent#jbGZZcucdfsodfo: (2h) http://www.wowhead.com/talent#jbuZ0hZcucdfsodfo (Dual Wield)

StrengthHit 8% > HasteCrit >= Expertise (26-27) > MasteryAgility

Druid

Feral Cat – http://www.wowhead.com/talent#0ZfoGfRzrdbfzMcz:fzMifwMm0

Agility > Strength > Mastery > Hit (961/8%) > Crit > Haste > AP

Feral Bear –  http://www.wowhead.com/talent#0ZfMGfRubdrck0c:qr0i0zM0m (may need some tweaking)

Agility > Strength > Mastery > Hit (961/8%) > Crit > Haste > AP

Here is a little on why certain stats are better for feral druid

Str 2 AP (Strictly inferior to Agi, however, it looks like we’ll still use Str on tank jewellery.)

Agi 2 AP while in Cat or Bear Form, 1% Physical Crit per 324.85, 1% Dodge (pre-DR) per 243.58281085

Sta 10 Health

Int 15 Mana, 1% Spell Crit per 648.91

Spr Useless to a Feral

Balance – http://wowtal.com/#k=vsT_dClN6.a8t.druid.kDHNXB

Int > haste (24.22% or 3102) = hit (17%) = Spirit > crit >= mastery

Resto – http://www.wowhead.com/talent#0hbhZMZMfzIbzruouo:VocbVmczm

Int > Spirit > haste (5% or 932) > crit >= mastery

Hunters

Beast Mastery – http://www.wowhead.com/talent#cfGffkGdRRor:Vzs0cRz0M

Agility > Hit (8% / 961) > Attack Power > Crit > Mastery > Haste (32% on top of talents)

Survival – http://www.wowhead.com/talent#cZfMMZcrhcMhrRsd:RsVVR0Mz0

Agility > Hit (8%/961) > Crit > Haste (32% on top of talents) > Mastery

Marksman – http://www.wowhead.com/talent#ccbZfMG0GRruboG:VszVR0Mz0

Hit (8%) > Agility > AP > Crit > Haste (this list is out of date, working on new one but should be about the same)

Mage

Frost – http://wowtal.com/#k=RBkn_LFO.a67.mage.RwD8MO (minor and major glyphs can be rotated but the prime ones are considered best for all situations)

Spell hit (17% total) > Crit > Haste > Mastery

Fire – http://www.wowhead.com/talent#o0hZfchrkbRRsfoc:oczaMRm0M

Intellect > Haste (to cap 12.5% or 646) > Hit (17% / 1742) > Spell Power > Crit > Mastery then start building haste again.

Arcane – http://www.wowhead.com/talent#oGIrrRGRMRRob:0soM0am0M

Intellect > Spell Hit (17%) > Crit > Haste > Mastery

Paladin

Retribution – http://www.wowhead.com/talent#sbhMZMZfbGsdkszfz:0RzqmRMzm

Hit > Crit > Expertise > Str > AP > Haste > Mastery

Holy – http://www.wowhead.com/talent#scIbdrduzfdhbZ0b:VcmarqcMV

Intellect > Spell power > Haste > Spell Crit > Mastery > Spirit (almost useless)

Protection – http://www.wowhead.com/talent#sZGMhfRddRMucbh:oskqfmmMz (best all round)

Strength (increase AP, Parry, Dodge) > Stam > Agility > Hit (8% / 961) > Expertise (26 / 781) > Mastery

Priest

Discipline – http://www.wowhead.com/talent#bfGorRsrsRMoMh:qmcrVdzcM

Intellect > Spirit > balance all other stats

Holy – http://www.wowhead.com/talent#bfh0bZfhrrRkbkMdo:oaV0qzMcz

Intellect > Spirit > Haste (12.5%) > Mastery

Shadow – http://www.wowhead.com/talent#bcGkZZG0GdMzrdbfo:RkMVbMMVz

Intellect / Spell power> Haste > Crit > Mastery > Spirit (once again work in progress not enough lvl 85 priests submitting stats)

Rogue

Combat – http://www.wowhead.com/talent#ffcbZfGcfoc0RGo:os0zdbmVc

Agility > Hit (6% off gear) > Expertise > Haste > Spell Hit > Crit > Mastery

Assassination – http://www.wowhead.com/talent#fcIfzsMdoGo0bZbhc:qRVdrbmVc

Agility > Hit (8%) > Spell Hit (17%) > Mastery > Haste > Expertise > Crit

Subtlety  – http://www.wowhead.com/talent#fMhfZZfGsfdk0Rho:mazbsfVcm

Unknown setup, PVP build not much data

Shaman

Enhancement – http://www.wowhead.com/talent#hhhMbZffG0s0hRGo:kqRobMzMm

Hit (under spell cap 17%) > Expertise (under cap of 26) > Agility > Mastery > Crit >= Haste > Hit > Intellect = Strength > Spell Power

Resto – http://www.wowhead.com/talent#hhZbhMZcGbMsdfoGo:dbs0VoMzm

Intellect > Spirit > Haste (to soft cap 967) > Crit (25% inc raid) > Mastery > Haste (to hard cap 3250)

Elemental – http://www.wowhead.com/talent#hGGMGRfkzGobhM:0omqorzMm

Hit (to 17% Spell 8% melee) > Spirit > Intellect > Haste > Mastery > Crit

Warlock

Destruction – http://www.wowhead.com/talent#IbGZcZIrbfRbsodo:zV0bqdMzo

Intellect > Hit (17% / 1742) > Crit > Haste (950) > Mastery

Affliction – http://www.wowhead.com/talent#IrGr0hsGcdzZfMb:sMcbVoMzo

Intellect > Hit (17% / 1742) > Crit > Haste (950) > Mastery

Demonology – http://wowtal.com/#k=-AL79AF4.a8t.warlock.-m8dEB

Intellect > Hit (17%) > Haste > Crit > Mastery

Warrior

Arms – http://www.wowhead.com/talent#LGbffRMRurk0bZr:MRc0Rc0zk

Strength > Hit (8% / 961) > Expertise (26 / 792) > Crit.  Remember, unlike with Fury, any rating above either of these caps is 100% wasted so reforge if this happens

Fury – http://www.wowhead.com/talent#LG0cZcrdsszkMfbob:kzmcV00zk

Strength > Hit (8%) > Crit > Expertise (26 points) > Haste > Mastery

Protection – http://www.wowhead.com/talent#LGocZ0oZffudRRozbu:o0Vczq0kz

As we know warriors are special ppl, they have 2 sets of stats priority depending on your goal as a tank. This make them the hardest to gear and do numbers for. So don’t shoot the messenger I just did the numbers and research

Survival Stat Priority:

Stamina > Mastery > Parry > Dodge

Stamina is still your best stat, but not to the extent of sacrificing everything else as was the case in WotLK. Conserving healer mana is a very real concern now. Mastery is your best stat for smoothing out incoming physical damage, and also increases rage generation through blocks. Parry provides the same avoidance level as Dodge now, but also procs the Hold the Line talent. Dodge will become more valuable as gear ratings climb higher to reduce diminishing returns losses from over-stacking the other stats.

Threat Stat Priority:

Expertise > Hit > Strength > Crit

In a real-world situation nothing beats Expertise for producing consistent threat output. A string of parries against a fresh mob is what gets DPS killed. Hit provides similar benefits to Expertise once you defeat a target’s dodge chance, and is of particular importance when using interrupts (since targets cannot parry or dodge while casting). Strength and crit, while not specifically bad for tank threat, are never worth gearing for.

Regards

Azragarn

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